I am also having issues running OpenTK/GLFW on Windows 11.
	Code:
	Unhandled exception. System.DllNotFoundException: Unable to load DLL 'glfw' or one of its dependencies: The specified module could not be found. (0x8007007E)
   at System.Runtime.InteropServices.NativeLibrary.LoadByName(String libraryName, QCallAssembly callingAssembly, Boolean hasDllImportSearchPathFlag, UInt32 dllImportSearchPathFlag, Boolean throwOnError)
   at System.Runtime.InteropServices.NativeLibrary.LoadLibraryByName(String libraryName, Assembly assembly, Nullable`1 searchPath, Boolean throwOnError)
   at OpenTK.Windowing.GraphicsLibraryFramework.GLFWNative.LoadLibrary(String libraryName, Version version, Assembly assembly, Nullable`1 searchPath)
   at OpenTK.Windowing.GraphicsLibraryFramework.GLFWNative.<>c.<.cctor>b__3_0(String name, Assembly assembly, Nullable`1 path)
   at System.Runtime.InteropServices.NativeLibrary.LoadLibraryCallbackStub(String libraryName, Assembly assembly, Boolean hasDllImportSearchPathFlags, UInt32 dllImportSearchPathFlags)
   at OpenTK.Windowing.GraphicsLibraryFramework.GLFWNative.glfwInit()
   at OpenTK.Windowing.GraphicsLibraryFramework.GLFW.Init()
   at OpenTK.Windowing.Desktop.GLFWProvider.EnsureInitialized()
   at OpenTK.Windowing.Desktop.NativeWindowSettings..ctor()
   at Everdeep.Engine.Application.Window.<>c__DisplayClass76_0.<.ctor>b__0() in ./Src/Application/Window.cs:line 138
[16:07:42.4485] [Client] [Error] Critical Error in main loop
DllNotFoundException: Could not load the dll 'openal32.dll' (this load is intercepted, specified in DllImport as 'AL').
==== BEGIN STACK TRACE ====
   at IntPtr OpenTK.Audio.OpenAL.ALLoader.ImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
   at IntPtr System.Runtime.InteropServices.NativeLibrary.LoadLibraryCallbackStub(string libraryName, Assembly assembly, bool hasDllImportSearchPathFlags, uint dllImportSearchPathFlags)
   at ALDevice OpenTK.Audio.OpenAL.ALC.OpenDevice(in string devicename)
   at void Everdeep.Engine.Audio.AudioManager.PreInit() in ./Src/Audio/AudioManager.cs:line 151
   at void Everdeep.Engine.Application.EverdeepClient.PreInit() in ./Src/Application/EverdeepClient.cs:line 133
   at void Everdeep.Engine.Application.EverdeepCommon.Mainloop() in ./Src/Application/EverdeepCommon.cs:line 209
   at void Everdeep.Engine.Program.Main(string[] args) in ./Src/Program.cs:line 49
==== END STACK TRACE ====
 Wondering if anyone has run into a similar issue or might know how to fix this!